![]() This glyph would make it last 20 seconds (and do twice as much damage as a result), but have a minute-and-a-half cooldown. Now on a 45-second cooldown, it does damage based on your active Pyroblast, Ignite, and Flamestrike effects on the target, plus some base damage. Much like armors, Combustion has seen a total overhaul in MoP. Glyph of Combustion Increases the duration of the damage over time effect and the cooldown of Combustion by 100%.With this glyph (I'm going to assume the cast time reduction is actually 1.5 seconds), armor swapping will be more feasible and your defenses will be more potent, allowing you to more effectively react and counter your opponent. Mage Armor, for example, gives you 5 mastery and reduces the duration of harmful spell effects on you by 35%. They all now have 3-second cast times, a passive stat buff, and a defensive effect. Glyph of Armors Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) sec, and increases the defensive effect of each Armor by an additional 10%.Īrmor spells are being changed in MoP.Major glyphs should provide an impact on your gameplay (higher DPS, more survivability, etc.), while minors exist to make you look cool. I don't actually know which glyphs are majors and which glyphs are minors yet, but I'm going to group them by what I'd imagine they'll be. No real game benefit, but fun when you want to make every cow in Elwynn Forest look like a black cat. Case in point is the Glyph of Crittermorph, which allows your Polymorph to last for 24 hours and to be cast on multiple targets, provided it's cast on critters. Glyphs now work to either change your playstyle and usage of an ability entirely or to provide cool cosmetic effects. We're not going to see any more incredibly boring percentage-to-damage increases from glyphs those are all either removed or baked into the base damage of abilities now. Spoiler alert: They're pretty awesome.įirst thing to know before going into any analysis of the glyphs is that prime glyphs have been totally removed from the game. ![]() On Wednesday night, Boubouille from MMO-Champion set out to datamine as much information as he could glean from the install files, and thanks to his work, we were able to get our hands on a nice list of the updated glyphs currently in the beta. In totally exciting news, Mists of Pandaria's beta has opened up, much to the chagrin of my social life and my exercise routine. ![]() Maybe Senior Understudy or Last Surviving Apprentice Josh Myers? ![]() I'm not going to pretend I'm Archmage Pants, but I'm no squib either. I'm a DPS shaman posing as a mage, but I've got two things on my side: I raided progression as a mage through the latter half of tier 12 and the first half of tier 13, and I'm not a warlock. Part of that might be because it was written by that shady Tyler Caraway character, and part of it was because he secretly was a warlock disguised as a mage. The last time someone who wasn't the most Illustrious Archmage Christian Belt wrote an Arcane Brilliance, things didn't go over well. I won't say that's what happened this week, but don't rule it out. Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages - unless, of course, Christian Belt is sucked into an timeway and is currently stuck fleeing from pterosaurs in the late Mesozoic era, allowing Josh Myers to claim his column.
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